Online Game Duration Associated to Neck Functional Disability in Esports Athletes

  • I Kadek Dwi Widhi Dharma Department of Physical Therapy, Universitas Bali International
  • Ni Wayan Teza Andika Department of Physical Therapy, Universitas Bali International
  • Ni Luh Anita Chandra Dewi Department of Physical Therapy, Universitas Bali International
  • I.A. Pascha Paramurthi Department of Physical Therapy, Universitas Bali International
  • Ida Kurniawati Master Student at Graduate Institute of Biomedical Informatics, College of Medical Science and Technology, Taipei Medical University, Taipei, Taiwan
Keywords: esport, duration, neck disabilities

Abstract

Background: Online games are a form of online recreational activity that is very easy to access and can be played at any time. Playing online games for a long time can cause several disturbances, such as a neck's functional disorder. This study aimed to determine the relationship between the duration of playing online games and Neck Functional Disability among esports.

Methods: This is a cross-sectional study which was conducted in November-December 2019. The sample in this study is recruited from the esport community in Denpasar-Bali, with 62 respondents.

Results: The data from 62 people, the range of active esport activity duration was 12-24 months, and the duration of active playing games per day was 5-10 hours. Most respondents aged 18-21 years were 47 respondents (75.8%), and at the age of 22-25 years were 15 respondents (24.2%). More male respondents were 42 respondents (67.7%) than 20 female respondents (32.3%). Respondents in the 13-18 months category were 28 respondents (45.2%). Category 19-24 months as many as 16 respondents (28.8%), and category 6-12 months as many as 18 respondents (29.0%). There were 24 respondents in the neck disability categories (38.7%), 18 in the severe category (29.0%), and 20 in the mild category (32.3%).

Conclusion: Regardless of this study's limitations, respondents who participated actively in sports for a long period was associated with neck disabilities. Respondents who actively play online games for13-18 months and 19-24 months are associated with moderate and severe neck disabilities.

Author Biographies

I Kadek Dwi Widhi Dharma, Department of Physical Therapy, Universitas Bali International

Department of Physical Therapy, Universitas Bali International

Ni Wayan Teza Andika, Department of Physical Therapy, Universitas Bali International

Department of Physical Therapy, Universitas Bali International

Ni Luh Anita Chandra Dewi, Department of Physical Therapy, Universitas Bali International

Department of Physical Therapy, Universitas Bali International

I.A. Pascha Paramurthi, Department of Physical Therapy, Universitas Bali International

Department of Physical Therapy, Universitas Bali International

Ida Kurniawati, Master Student at Graduate Institute of Biomedical Informatics, College of Medical Science and Technology, Taipei Medical University, Taipei, Taiwan

Master Student at Graduate Institute of Biomedical Informatics, College of Medical Science and Technology, Taipei Medical University, Taipei, Taiwan

Published
2020-12-01